Todays Tuesday doodle - a monster struggles to open a packet of Irish "Tayto" crisps...
Friday, December 23, 2011
Tuesday, December 13, 2011
Tuesday, December 06, 2011
Tuesday, November 29, 2011
Tuesday, November 22, 2011
So, last weekend I had the pleasure of attending the Bristol Animated Encounters Festival. I was on a panel at the wonderful DepicT! competition and presented this year's Audience award. Good times! I also got a chance to see a talk by animation legend John K.
He talked a lot about his influences - particularly early animation, 1940s classics and 1940s live action acting. He also screened several shorts including Tex Avery's "Bad Luck Blackie" which I've included below. He here's a few o the notes I took away from that lecture...
Animation works best when it does what live action cannot do
Cartoon vs Animation
Animation = to bring things to life
Cartoons = FUNNY drawings/animation
On His Influences
Tex Avery created contolled choas - there was always a well structed story underneath the cartoony mayhem - eg. Bad Luck Blackie (1949)
Bob Clampett had the cartoony craziness, but more importantly had characters with strong, identifiable personalities
Live action influences
- 1940s film noir acting had intensity eg Peter Lorre & Kirk Douglas
- 1950s - 1970s American sitcom acting for strong perosnalities eg All in the Family
1940s cartoon mayhem + 1940s intense acting + 1950s sitcom personalites = Ren & Stimpy!
Tuesday, November 15, 2011
Thursday, November 03, 2011
Tuesday, October 25, 2011
Apologies for the lack of Popcorn this week - I've been busy with work, writing scripts and preparing a 'guest lecture' for the Irish School of Animation tomorrow, so I'm afraid it's just a couple of sketchbook doodles this week. Tune in next week for another corny comic strip though...
Friday, October 21, 2011
Tuesday, October 04, 2011
So, as of today, the Tuesday Doodle will come in the form of "Popcorn" - a single panel cartoon featuring hopefully funny, but probably corny pop culture based gags.
Here's the first of what will hopefully be many!
PS If you enjoy it please feel free to pass it on!
Tuesday, September 27, 2011
Wednesday, September 21, 2011
Tuesday, September 13, 2011
An early morning Tuesday doodle this week with a few very doodly doodles from the far flung corners of my work notebooks. Usually filled with to do lists, retakes notes and scribbly "instructive" drawings for the animators, every so often a cartoon head will pop up....
Tuesday, September 06, 2011
Tuesday, August 30, 2011
Wednesday, August 24, 2011
Wednesday, August 17, 2011
So it's Wednesday morning, not technically Tuesday, but I finished moving house yesterday, so that's my excuse and I'm stickin' to it. I've also been pretty busy over the weekend, so now for your viewing pleasure I present a "classic" doddle I did a while back for a project about a kid who wants to be Elvis....
Tuesday, August 02, 2011
Tuesday, July 26, 2011
Last night I had the opportunity to see the new Pixar movie (Cars 2) and a Q&A with the wonderful John Lasseter, thanks to IFTA. So no doodle this week, instead here are a few notes I took on what Mr Pixar said.... Enjoy
John Lasseter Q & A Notes
3 things for a great film
1) A compelling & unpredictable story
2) with memorable characters
3) in their own believable world
Trust the original idea & trust the process
- when boarding a sequence again and again – think of it like live action
“coverage” (shooting different angles)
- it's the only way to find out what works
Everything we do at Pixar serves the story
What is the 'emotion core' of the story
In sequels, never just tell the same story – always make it different
“Every Pixar film, at one point, looked like the worst movie ever made”
On the Business of Animation
Quality is the best business plan
A studio/company makes withdrawals and deposits with your audience – good movies
are deposits; bad movies are withdrawals – always have money in the bank
What is the character thinking?
- 'Aiming' – character always anticipates by looking first then doing
In computer animation, you must respect the integrity of the material – you can
get away with more squash and stretch in 2D animation.
Photo copyright IFTA 2011